JLabel
Create JLabel with ImageIcon and text
In this tutorial we are going to learn how to create a JLabel
with ImageIcon
and text in it. Using ImageIcons
and text in Labels, usually makes them self explanatory to the end user.
In short, to create a JLabel
with ImageIcon
and text, one should follow these steps:
- Create a class that extends
JFrame
. - Create a new
JLabel
. - Create a new
ImageIcon
. - Use
new JLabel("Java Code Geeks", icon, JLabel.CENTER)
to set and align the Icon for the label. - Use
new JLabel("Some text")
to set the text of theJLabel
.
Let’s see the code:
package com.javacodegeeks.snippets.desktop; import java.awt.FlowLayout; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; public class CreateJLabelWithImageIconAndText extends JFrame { private static final long serialVersionUID = 1L; public CreateJLabelWithImageIconAndText() { // set flow layout for the frame this.getContentPane().setLayout(new FlowLayout()); JLabel label1 = new JLabel("Java Code Geeks - Java Examples"); ImageIcon icon = new ImageIcon("images/label.jpg"); JLabel label2 = new JLabel(icon); JLabel label3 = new JLabel("Java Code Geeks", icon, JLabel.CENTER); // add labels to frame add(label1); add(label2); add(label3); } private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new CreateJLabelWithImageIconAndText(); //Display the window. frame.pack(); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread: //creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }
This was an example on how to create JLabel with ImageIcon and text.