canvas
Using bitmap fonts
With this example we are going to demonstrate how to use bitmap fonts in an Android Application. Android is running on a wide variety of devices with lots of different screen sizes and resolutions.
So bitmap fonts can help you address the problem of using a consistent font face across different devices. For this tutorial we are going to use a monospaced font alphabet which means that all the characters have the same width and height.
In short, to create and use bitmap fonts you should:
- create an image containing all the characters of the alphabet you want, with transparent background and copy it to a drawable Android resource foulders
- measure the height and the width of a sample character on your image, in pixels
- create a bitmap containing the character map
- assosiate all the characters and numbers of the alphabet with a substet bitmap, derived from the main bitmap
- use Glyphs an canvans to draw the sting you want on the screen
as shown in the code snippets below:
package net.obviam.fonts; import android.content.Context; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.util.Log; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; public class DrawingPanel extends SurfaceView implements SurfaceHolder.Callback { private static final String TAG = DrawingPanel.class.getSimpleName(); private Canvas canvas; // the canvas to draw on private Glyphs glyphs; // the glyphs public DrawingPanel(Context context) { super(context); // adding the panel to handle events getHolder().addCallback(this); // initialise resources loadResources(); // making the Panel focusable so it can handle events setFocusable(true); } /** * Loads the images */ private void loadResources() { this.glyphs = new Glyphs(BitmapFactory.decodeResource(getResources(), R.drawable.glyphs_green)); Log.d(TAG, "Green glyphs loaded"); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceCreated(SurfaceHolder holder) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { } @Override public boolean onTouchEvent(MotionEvent event) { // draw text at touch try { canvas = getHolder().lockCanvas(); synchronized (getHolder()) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) { // clear the screen canvas.drawColor(Color.BLACK); // draw glyphs glyphs.drawString(canvas, "Drawing string at " + (int) event.getX() + " " + (int) event.getY(), (int) event.getX(), (int) event.getY()); } if (event.getAction() == MotionEvent.ACTION_UP) { canvas.drawColor(Color.BLACK); glyphs.drawString(canvas, "Drawn string at " + (int) event.getX() + " " + (int) event.getY(), (int) event.getX(), (int) event.getY()); } } } finally { if (canvas != null) { getHolder().unlockCanvasAndPost(canvas); } } // event was handled return true; } @Override protected void onDraw(Canvas canvas) { } }
package net.obviam.fonts; import java.util.HashMap; import java.util.Map; import android.graphics.Bitmap; import android.graphics.Canvas; import android.util.Log; public class Glyphs { private static final String TAG = Glyphs.class.getSimpleName(); private Bitmap bitmap; // bitmap containing the character map/sheet // Map to associate a bitmap to each character private Map<Character, Bitmap> glyphs = new HashMap<Character, Bitmap>(62); private int width; // width in pixels of one character private int height; // height in pixels of one character // the characters in the English alphabet private char[] charactersL = new char[] { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' }; private char[] charactersU = new char[] { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' }; private char[] numbers = new char[] { '1', '2', '3', '4', '5', '6', '7', '8', '9', '0' }; public Glyphs(Bitmap bitmap) { super(); this.bitmap = bitmap; this.width = 8; this.height = 12; // Cutting up the glyphs // Starting with the first row - lower cases for (int i = 0; i < 26; i++) { glyphs.put(charactersL[i], Bitmap.createBitmap(bitmap, 0 + (i * width), 0, width, height)); } Log.d(TAG, "Lowercases initialised"); // Continuing with the second row - upper cases // Note that the row starts at 15px - hardcoded for (int i = 0; i < 26; i++) { glyphs.put(charactersU[i], Bitmap.createBitmap(bitmap, 0 + (i * width), 15, width, height)); } // row 3 for numbers Log.d(TAG, "Uppercases initialised"); for (int i = 0; i < 10; i++) { glyphs.put(numbers[i], Bitmap.createBitmap(bitmap, 0 + (i * width), 30, width, height)); } Log.d(TAG, "Numbers initialised"); // TODO - 4th row for punctuation } public Bitmap getBitmap() { return bitmap; } /** * Draws the string onto the canvas at <code>x</code> and <code>y</code> * @param text */ public void drawString(Canvas canvas, String text, int x, int y) { if (canvas == null) { Log.d(TAG, "Canvas is null"); } for (int i = 0; i < text.length(); i++) { Character ch = text.charAt(i); if (glyphs.get(ch) != null) { canvas.drawBitmap(glyphs.get(ch), x + (i * width), y, null); } } } }
package net.obviam.fonts; import android.app.Activity; import android.os.Bundle; import android.view.Window; public class PrintingActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // turn off title requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(new DrawingPanel(this)); } }
This was an example of how to Use Bitmap Fonts in Android.
Related Article:
Reference: Using Bitmap Fonts in Android from our JCG partner Tamas Jano at the “Against The Grain” blog.