imageio
Create image file from graphics object
With this tutorial we shall show you how to create an image file from graphics object. This is particularly useful when you want to create your own images out of custom made graphics.
Creating an image file from graphics object requires that you:
- Create a new
BufferedImage
. - Create a
Graphics2D
usingcreateGraphics
. - Create a
new File("myimage.png")
. - Use
ImageIO.write(bufferedImage, "jpg", file)
to create the image.
Let’s see the code:
package com.javacodegeeks.snippets.desktop; import java.awt.Color; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; public class CreateImageFileFromGraphicsObject { public static void main(String[] args) throws IOException { int width = 250; int height = 250; // Constructs a BufferedImage of one of the predefined image types. BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); // Create a graphics which can be used to draw into the buffered image Graphics2D g2d = bufferedImage.createGraphics(); // fill all the image with white g2d.setColor(Color.white); g2d.fillRect(0, 0, width, height); // create a circle with black g2d.setColor(Color.black); g2d.fillOval(0, 0, width, height); // create a string with yellow g2d.setColor(Color.yellow); g2d.drawString("Java Code Geeks", 50, 120); // Disposes of this graphics context and releases any system resources that it is using. g2d.dispose(); // Save as PNG File file = new File("myimage.png"); ImageIO.write(bufferedImage, "png", file); // Save as JPEG file = new File("myimage.jpg"); ImageIO.write(bufferedImage, "jpg", file); } }
This was an example on how to create image file from graphics object.
it very eaasy to learn