Get and set pixels on a Buffered Image

In this tutorial we are going to show you how to set and get the RGB value of each pixel of a Buffered Image. This is particularly useful when you want to perform several operation on images based on the RGB values of each individual image. Or if you want your UI to interact in some way according to the values of the pixel that the user points to.

In short in order to flip an image one should take the following steps:

Let’s take a look at the code snippet that follows

package com.javacodegeeks.snippets.desktop;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
public class BufferedImagePixels {
  static boolean imageLoaded = false;
  public static void main(String[] args) {
// The ImageObserver implementation to observe loading of the image
ImageObserver myImageObserver = new ImageObserver() {
  public boolean imageUpdate(Image image, int flags, int x, int y, int width, int height) {
    if ((flags & ALLBITS) != 0) {
imageLoaded = true;
System.out.println("Image loading finished!");
return false;
    }
    return true;
  }
};
// The image URL - change to where your image file is located!
String imageURL = "image.png";
/**
 * This call returns immediately and pixels are loaded in the background
 * We use an ImageObserver to be notified when the loading of the image
 * is complete
 */
Image sourceImage = Toolkit.getDefaultToolkit().getImage(imageURL);
sourceImage.getWidth(myImageObserver);
// We wait until the image is fully loaded
while (!imageLoaded) {
    try {
  Thread.sleep(100);
    } catch (InterruptedException e) {
    }
}
// Create a buffered image from the source image with a format that's compatible with the screen
GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice graphicsDevice = graphicsEnvironment.getDefaultScreenDevice();
GraphicsConfiguration graphicsConfiguration = graphicsDevice.getDefaultConfiguration();
// If the source image has no alpha info use Transparency.OPAQUE instead
BufferedImage image = graphicsConfiguration.createCompatibleImage(sourceImage.getWidth(null), sourceImage.getHeight(null), Transparency.BITMASK);
// Copy image to buffered image
Graphics2D graphics = image.createGraphics();
// Paint the image onto the buffered image
graphics.drawImage(sourceImage, 0, 0, null);
graphics.dispose();
int x = 10;
int y = 10;
// Get a pixel
int rgb = image.getRGB(x, y);
System.out.println("Pixel at [" + x + "," + y + "] RGB : " + rgb);
// Get all the pixels
int w = image.getWidth(null);
int h = image.getHeight(null);
int[] rgbs = new int[w*h];
image.getRGB(0, 0, w, h, rgbs, 0, w);
// Set a pixel
rgb = 0xFF00FF00; // green
image.setRGB(x, y, rgb);
  }
}

Example Output:

Image loading finished! Pixel at [10,10] RGB : -16294578

 
This was an example on how to Set and Get the pixels of a Buffed Image.

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