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Creating basic shapes example

In this tutorial we shall show you how to construct a simple graphic by creating basic shapes. We are going to use some the built in classes that Java offers.

Basically to create simple shapes in Java:

Let’s see how the code looks like:
 

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package com.javacodegeeks.snippets.desktop;
 
import java.awt.Component;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;
 
public class BasicShapes {
 
    public static void main(String[] args) {
 
  // Create a frame
 
  Frame frame = new Frame();
 
  // Add a component with a custom paint method
 
  frame.add(new CustomPaintComponent());
 
  // Display the frame
 
  int frameWidth = 300;
 
  int frameHeight = 300;
 
  frame.setSize(frameWidth, frameHeight);
 
  frame.setVisible(true);
 
    }
 
  /**
    * To draw on the screen, it is first necessary to subclass a Component
    * and override its paint() method. The paint() method is automatically called
    * by the windowing system whenever component's area needs to be repainted.
    */
    static class CustomPaintComponent extends Component {
 
  public void paint(Graphics g) {
 
    // Retrieve the graphics context; this object is used to paint shapes
 
    Graphics2D g2d = (Graphics2D)g;
 
    /**
 
* The coordinate system of a graphics context is such that the origin is at the
 
* northwest corner and x-axis increases toward the right while the y-axis increases
 
* toward the bottom.
 
*/
 
    int x = 0;
 
    int y = 0;
 
    int w = getSize().width-1;
 
    int h = getSize().height-1;
 
    Shape line = new Line2D.Float(x, y, w, h);
 
    Shape oval = new Ellipse2D.Float(x, y, w, h);
 
    Shape rectangle = new Rectangle2D.Float(x, y, w, h);
 
    Shape roundRectangle = new RoundRectangle2D.Float(x, y, w, h, w/2, h/2);
 
    // A start angle of 0 represents a 3 o'clock position, 90 represents a 12 o'clock position,
 
    // and -90 (or 270) represents a 6 o'clock position
 
    int startAngle = 45;
 
    int arcAngle = -60;
 
    Shape arc = new Arc2D.Float(x, y, w/2, h/2, startAngle, arcAngle, Arc2D.OPEN);
 
    g2d.draw(line);
 
    g2d.draw(oval);
 
    g2d.draw(rectangle);
 
    g2d.draw(roundRectangle);
 
    g2d.draw(arc);
 
  }
 
    }
 
}

 
This was an example on how to create basic shapes in Java.

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Byron Kiourtzoglou

Byron is a master software engineer working in the IT and Telecom domains. He is an applications developer in a wide variety of applications/services. He is currently acting as the team leader and technical architect for a proprietary service creation and integration platform for both the IT and Telecom industries in addition to a in-house big data real-time analytics solution. He is always fascinated by SOA, middleware services and mobile development. Byron is co-founder and Executive Editor at Java Code Geeks.
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