awt
Draw using the stroking pen example
With this tutorial we shall show you how to draw using the stroking pen. This is a very handy feature if you want to create simple graphics, by yourself. You can also create some cool paint applications using that.
In short, to draw using the stroking pen, one should follow these steps:
- Create a class tha extends
Component
and override thepaint
method. - Create a new
BasicStroke
withBasicStroke.CAP_BUTT
as an argument. - Use
BasicStroke.JOIN_MITER, ... )
to customize the stroke. - Use
Graphics2D.setStroke
to set up the stroke.
Let’s see the code snippets that follow.
package com.javacodegeeks.snippets.desktop; import java.awt.BasicStroke; import java.awt.Component; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; public class StrokingPenDrawing { public static void main(String[] args) { // Create a frame Frame frame = new Frame(); // Add a component with a custom paint method frame.add(new CustomPaintComponent()); // Display the frame int frameWidth = 300; int frameHeight = 300; frame.setSize(frameWidth, frameHeight); frame.setVisible(true); } /** * To draw on the screen, it is first necessary to subclass a Component * and override its paint() method. The paint() method is automatically called * by the windowing system whenever component's area needs to be repainted. */ static class CustomPaintComponent extends Component { public void paint(Graphics g) { // Retrieve the graphics context; this object is used to paint shapes Graphics2D g2d = (Graphics2D)g; // A solid stroke BasicStroke stroke = new BasicStroke(5.0f); g2d.setStroke(stroke); // Draw an oval that fills the window int x = 0; int y = 0; int width = getSize().width-1; int height = getSize().height-1; /** * The coordinate system of a graphics context is such that the origin is at the * northwest corner and x-axis increases toward the right while the y-axis increases * toward the bottom. */ g2d.drawOval(x, y, width, height); // A dashed stroke float miterLimit = 10f; float[] dashPattern = {10f}; float dashPhase = 5f; stroke = new BasicStroke(5.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER, miterLimit, dashPattern, dashPhase); g2d.setStroke(stroke); // Draw an oval that fills half window g2d.drawOval(width/4, height/4, width/2, height/2); } } }
This was an example on how to draw using the stroking pen.