awt

Draw text example

With this example we are going to see how to draw text in a Java Desktop Application. This is very useful when you have lots of graphics components in your application and you want to display some text in it.
 

In order to draw text in your Java Desktop Application you should:

  • Create a new Frame.
  • Add to the frame a new CustomPaintComponent().
  • Create a new class that extends Component and override the paint method.
  • Use Graphics2D.drawString to draw a string in the screen.

Let’s see the code:

package com.javacodegeeks.snippets.desktop;

import java.awt.Component;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;

public class DrawText {

  public static void main(String[] args) {

// Create a frame

Frame frame = new Frame();

// Add a component with a custom paint method

frame.add(new CustomPaintComponent());

// Display the frame

int frameWidth = 300;

int frameHeight = 300;

frame.setSize(frameWidth, frameHeight);

frame.setVisible(true);

  }

  /**
    * To draw on the screen, it is first necessary to subclass a Component and
    * override its paint() method. The paint() method is automatically called
    * by the windowing system whenever component's area needs to be repainted.
    */
  static class CustomPaintComponent extends Component {

public void paint(Graphics g) {

	// Retrieve the graphics context; this object is used to paint shapes

  Graphics2D g2d = (Graphics2D) g;

/**
  * The coordinate system of a graphics context is such that the
  * origin is at the northwest corner and x-axis increases toward the
  * right while the y-axis increases toward the bottom.
  */

  int x = 0;

  int y = 10;

  // Set the desired font if different from default font

  Font font = new Font("Serif", Font.PLAIN, 12);

  g2d.setFont(font);

  // Draw a string such that its base line is at x, y

  g2d.drawString("This is a test string", x, y);

  FontMetrics fontMetrics = g2d.getFontMetrics();

  // Draw a string such that the top-left corner is at x, y

  g2d.drawString("This is another test string", x, y+fontMetrics.getAscent());

  // Draw string rotated clockwise 90 degrees

  AffineTransform affineTransform = new AffineTransform();

  affineTransform.setToRotation(Math.PI/2.0);

  g2d.setTransform(affineTransform);

  g2d.drawString("This is a vertical test string", x, y+2*fontMetrics.getAscent());

  // Draw string rotated counter-clockwise 90 degrees

  affineTransform = new AffineTransform();

  affineTransform.setToRotation(-Math.PI/2.0);

  g2d.setTransform(affineTransform);

  g2d.drawString("This is a another vertical test string", x + fontMetrics.getAscent(), y + 2*fontMetrics.getAscent() + fontMetrics.stringWidth("This is a another vertical test string"));

}

  }

}

 
This was an example on how to draw text in a Java Desktop Application.

Ilias Tsagklis

Ilias is a software developer turned online entrepreneur. He is co-founder and Executive Editor at Java Code Geeks.
Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Inline Feedbacks
View all comments
Back to top button