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Ring the bell example
In this tutorial we are going to show you how to use the Terminal bell in a Java program. You might want to use the bell in terminal based apps to get the user’s attention when ...

Handling Mouse Clicks
In this short tutorial we are going to see how to monitor a very basic GUI event in Java Desktop Applications, which is mouse clicks. What we want to see is what button mouse the user ...

Print shapes example
In this tutorial we are going to show how you can print simple shapes in paper using your printer. We are going to use some basic classes from AWT. The basic steps we go through this ...

Sharpening a Buffered Image
In this example we are going to see how can you load an image from a source (a URL for instance) and make it look sharper in your own screen and according to the graphics environment ...

Flipping a Buffered Image
With this example we are going to show you how to perform one of the most basic graphics transformations. When you perform flipping of an image you simply rotate the image. In short ...

Embossing a Buffered Image
In this tutorial we are going to see how can you load an image from a source and emboss it according to your needs Basically, to emboss a Buffered Image one should take the following ...

Converting a Colored Buffered Image to Grayscale
With this tutorial we are going to see all that is necessary in order to load a colored image from a source and convert it to grayscale. Basically, to convert a Colored Buffered Image ...

Brightening or Darkening an RGB Buffered Image
In this tutorial we are going to see all that is necessary in order to brighten or darken an RGB Buffered Image from a source. This is one of the most basic image processing techniques ...

Blurring a Buffered Image
In this tutorial we are going to see how can you load an image from a source and blur it. This is one of the most basic graphics effects that you are going to use when you begin with ...

Scaling Shearing Translating and Rotating a Buffered Image
With this example we shall show you four fundamental graphical transformations that you should know when you try to construct you own custom graphical environment or develop simple ...

